Jul 24, 2006, 07:18 PM // 19:18
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#21
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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You really don't want vigorous spirit here, and should take a hammer. This mission is heavily kd oriented.
I usually take
shove (of boss in ferndale, really easy to cap)
heavy hammer
crushing hammer
the one that causes weakness
dolyak sig
watch yourself
heal signet
rebirth
You also need a flatbow for a couple of areas. My personal feeling is, in a PUG, you nearly always need a res skill, or at least verify with others who has one. Half of the group should have a res, and not res signet here. I'm pretty sure there is only one boss that will regen signet, and that's the end of the mission.
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Jul 25, 2006, 01:42 PM // 13:42
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#22
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Academy Page
Join Date: Apr 2006
Location: Portugal
Guild: TEP
Profession: E/
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I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,
Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet
Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..
oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!!
Last edited by TRicciardi; Jul 25, 2006 at 01:45 PM // 13:45..
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Jul 25, 2006, 02:52 PM // 14:52
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#23
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Academy Page
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Quote:
Originally Posted by Ulivious The Reaper
okay, first of all, you CAN'T SOLO THIS MISSION, now that we got that out of anyones mind that assumed you could, you (highly recomended to be a hammer warrior) need to bring any kinda of Knockdown, hopefully you bring shove (or teinais wind if you can keep energy up) and a cold wepon,
Wepons:
Malinons somthing Hammer.. the on thats 33% weakness (or was it deep wound?)
Armour:
Luxon berserkers with +1 tactics MAJOR hammer mastery and a superior vigor (any berserkers will work, and don't forget to bring stonekin gloves)
My build
warrior/monk
8 healing
13 hammer
~12 tactics (maybe less depending on runes)
1 Forceful blow {E} OR Shove{E}, OR counter blow
2 Heavy Blow
3 Crushing blow
4 Healing seed Or Healing hands{E}, depends if oyu bring the leet up there
5 I typically bring flurry for adrenaline, sometimes i even bring watch yourself
6 healing signet,
7. the shout TO THE LIMIT (decent adrenaline build for the start and typically near end where you fight)
8. Rez sig
now of course this is just what i use, it works pretty well, with the healing seed i put it on the warrior thats GETTING AGGRO, and it typically heals us for allot when he has oni on him, how ever if i bring healing hands i REALLY help the monk with healing. so you don't have to use what i do, i'm just posting my build to help you if you want, lol
Off topic: stop double posting theres somthing called the EDIT button buddy,
and yes you CAN repeat it numerous times,
and remember, IT'S NOT THE WARRIOR JOB TO FIGHT, EXCEPT at the beggining when you're in the different room, and when you're fighting the kanaxai, every other time you Barely fight, just wall up
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No, take Shove, Always, or Shock, you want an energy required KD Not one that needs to meet certain conditions.
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Jul 25, 2006, 08:14 PM // 20:14
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#24
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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Quote:
Originally Posted by TRicciardi
I agree with Fates Monk, no need to be a hammer warrior, just to take down a couple of aspects and rippers.. most of the time your are a meat wall..
I'm currently using a W/A with a sword riposte build,
Shove{E}
Riposte
Deadly Riposte
Optional Sword Attack or a stance or Endure Pain
Dolyak Signet
Healing Signet (optional as well.. some defensive stance here)
Recall
Rez Signet
Shove for the Kd on kanaxai, since it's a skill it won't fail..
Ripostes for the damage (rippers and aspects mainly)
Recall for luring and moving shadows if needed on last room
Dolyak signet is a must.. you don't need to run anyway..
oh forgot 2 things..
Don't attack onis, don't "Shove" them..
And bring an icy weapon!!
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qft
that's a good build.
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Jul 25, 2006, 08:59 PM // 20:59
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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Having a recall warrior in the group is really nice. I tend to go /mo for rebirth, cause for some reason squishies can't seem to resist wanding the oni and I'd rather me be without E than a monk.
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Jul 31, 2006, 03:17 AM // 03:17
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#27
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/
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hmmm...i guess ill have a go at a nice build i learned last night.....
W/Any Axe Warrior
Shove {e}
Dorylak Signet
Defensive Stance....or something like it
Endure Pain
Executioner's Strike
Dismember
Axe Twist/Axe Rake
res
works pretty well, stand there and tank and do damage....going to try something along these lines tonight
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